![flightgear better scenery flightgear better scenery](https://www.scenerydesign.org/wordpress/wp-content/uploads/2012/10/5545.Image2011_2D00_08_2D00_30-2114.54.065.jpg)
Star visibility is configurable based on magnitude of star and atmospheric conditions.Support for DDS Texture Cache, improving loading times for texture files.It provides a fully XML-configurable multi-pass rendering pipeline that is compatible with ALS and includes clustered shading. To provide a developer preview, the Compositor renderer is included as part of this release.Numerous bugfixes and stability improvements, in particular for the aircraft and addons tabs.Improved support for helipads and seaports, including detection of current aircraft type.Ctrl+ F shortcut for when you just want to Fly!.The launcher now supports aircraft carriers, including selecting a carrier and setting a start position.Aircraft can now be marked as Favourites, and filtered, making it easier to see find your favourite aircraft out of the hundreds available.Addition of a welcome screen on first launch, providing helpful information to first time users.
![flightgear better scenery flightgear better scenery](https://windows-cdn.softpedia.com/screenshots/FlightGear_3.png)
Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute. The macOS and Windows nightly builds are now running OSG 3.6.5, so people can hopefully start testing WS3.0 Īlso, be aware that the binary builds also switched to OSG 3.6, so that may have an FPS impact as well (either higher or lower…) įounded in 1997, FlightGear features more than 700 aircraft, a worldwide scenery database, a multiplayer environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language, and an open architecture. That's what we recommend for everyone who wants to fly and enjoy flying. If ' next' works for someone, that is great, but if you want stability, stable FPS and compatibility with older hardware, there is an easy answer: use 2020.3. (Eg, we cannot say 'an Intel 4000 will work but an Intel 3000 won't - we have no idea!) Of course, we'll try to make it work on as wide a range of hardware as possible, but right now we don't know, and it would be incorrect to speculate or promise anything. In that time the build dependencies, minimum system requirements, performance baseline and basically everything else are going to change (and keep changing).
![flightgear better scenery flightgear better scenery](https://www.softportal.com/scr/7324/flightgear-big-4.jpg)
' next' is work-in-progress: likely 12 or 18 months before it becomes a release. We tried to communicate this: 2020.3 is the last release that will work on really old hardware: ' next' and future releases will need a more modern machine with an OpenGL 4 / DX12 class GPU. It is likely the non-shader code path (fixed-function pipeline) will also go away in the next twelve months (~ early/mid 2022). In addition, adopting OSG 3.6 means that the experimental CompositeViewer Support can be more widely enabled and tested (it is already enabled by default on next).Īlso, as part of the CompositeViewer effort, Canvas FBO rendering is in the process of being moved out of the scene graph into dedicated viewer-level cameras, which provides better support/integration with OSG threading and fixes the long-standing issue where Canvas textures were being rendered twice per view unnecessarily due to the original new/far camera scheme.įurthermore, to support Canvas (actually CanvasPath/all SVG handling) on Core profile, the plan is to migrate our Canvas Path backend from Shiva to ‘something else’ (see Shiva Alternatives) which implements the required drawing operations, unlike Shiva, ShaderVG or NanoVG can target Core-profile OpenGL. More importantly: Adopting OSG 3.6+, moving to the OpenGL core profile, WS 3.0, Osm2city buildings, Photoscenery and Compositor shadows & lights. Note FlightGear is currently undergoing a lot of huge changes. faster loading and more memory efficient buildingsĪdditionally 30 completely new aircraft have been added to the official hangar, and a further 71 have received major updates.DDS texture caching to reduce load times.enhancements to both the JSBSim and YASim flight dynamics models.a developer preview of the upcoming Compositor graphical rendering framework as a separate pre-built binary,.Major enhancements since the v2020.3 LTS include: FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums. This release represents the culmination of two years of development effort by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. This is the second Long Term Support release for FlightGear, since the project changed to offering both Long Term Support releases, and more cutting-edge Preview releases. The FlightGear development team is delighted to announce the v2020.3 LTS release of FlightGear, the free, open-source flight simulator. Please help us translate into other languages!